Padmé Amidala

3D Artist · Product Rendering & Real-Time Scenes
Bucharest, Romania padme.amidala@example.com +40 555 021 774 padmeamidala.example.com

I build product renders and real-time 3D scenes in Blender and Houdini, and I have done this for 9 years. Last year I delivered 120 finished product renders and shipped 4 interactive scenes that hold 60fps on mid-range hardware. My node graphs are tidy enough that colleagues stopped leaving apology comments in my files.

By the numbers

120
product renders per year
60fps
real-time scenes on mid-range GPUs
9 yrs
in 3D production
38
brands served since 2017

Experience

Senior 3D Artist

2021 – Present
Renderbine Studio · Bucharest
  • Lead artist on packaging and hero renders for 14 consumer brands, averaging 10 finished frames per month at 8K.
  • Built a Houdini material variation setup that cut per-SKU prep time from 3 hours to 40 minutes across 200+ SKUs.
  • Ported 4 marketing scenes to real-time viewers, holding 60fps on GTX 1660-class hardware with texture budgets under 900MB.

3D Artist

2018 – 2021
Voxelier · Bucharest
  • Produced roughly 90 product renders per year for cosmetics and electronics lines, from lookdev through final compositing.
  • Wrote 12 Blender add-on scripts for camera rigs and batch output, used daily by a team of 6 artists.

Junior 3D Generalist

2017 – 2018
Studio Arcabit · Cluj-Napoca
  • Modeled and textured 60+ props for 3 animated commercial campaigns, all delivered inside a 2-week sprint cycle.

Tools & skills

Core software

Blender Houdini Substance Painter Nuke Unreal Engine

Specialties

Product lookdev Procedural materials Real-time LOD Lighting Python scripting

Education

BA, Digital Arts · National University of Arts, Bucharest 2013 – 2017
Houdini FX certification, SideFX partner program 2020

Selected work

Meridav soundbar launch: 22-frame hero set at 8K 2025
Cleru skincare configurator: real-time scene at 60fps 2024
Ostrava bike frames: 40-SKU render pipeline 2023