I build product renders and real-time 3D scenes in Blender and Houdini, and I have done this for 9 years.
Last year I delivered 120 finished product renders and shipped 4 interactive scenes that hold 60fps on mid-range hardware.
My node graphs are tidy enough that colleagues stopped leaving apology comments in my files.
By the numbers
120
product renders per year
60fps
real-time scenes on mid-range GPUs
9 yrs
in 3D production
38
brands served since 2017
Experience
Senior 3D Artist
2021 – Present
Renderbine Studio · Bucharest
Lead artist on packaging and hero renders for 14 consumer brands, averaging 10 finished frames per month at 8K.
Built a Houdini material variation setup that cut per-SKU prep time from 3 hours to 40 minutes across 200+ SKUs.
Ported 4 marketing scenes to real-time viewers, holding 60fps on GTX 1660-class hardware with texture budgets under 900MB.
3D Artist
2018 – 2021
Voxelier · Bucharest
Produced roughly 90 product renders per year for cosmetics and electronics lines, from lookdev through final compositing.
Wrote 12 Blender add-on scripts for camera rigs and batch output, used daily by a team of 6 artists.
Junior 3D Generalist
2017 – 2018
Studio Arcabit · Cluj-Napoca
Modeled and textured 60+ props for 3 animated commercial campaigns, all delivered inside a 2-week sprint cycle.