I design the interfaces people reach into: menus pinned in a room, labels that hover over real objects, hand and gaze controls that feel obvious after two seconds. Over 8 years I have shipped 14 apps across Quest and Vision Pro, and I care most about the boring parts: readable text at arm's length, targets big enough for a shaky hand, and comfort past the 20-minute mark.
NODE 02 EXPERIENCE
Experience
Lead AR Designer · Vantar Labs, Lisbon
2022 - present
Rebuilt the hand-tracking menu for the field-service app; average task completion rose from 71% to 90% (+27%) across 340 tested sessions.
Set the type and contrast rules for text pinned in real space, cutting reported eye strain complaints by half in the Q4 2024 comfort survey.
Led design for 5 client headset apps, including a warehouse pick-and-pack tool now used by 1,200 workers daily.
Product Designer, XR · Miradouro Studio, Porto
2019 - 2022
Shipped 6 AR features for a museum guide app; guided tours drew 82,000 uses in the first year with a 4.6 store rating.
Ran 40+ moderated headset tests and turned the findings into a shared interaction spec used by 3 product teams.
UI Designer · Rede Digital, Lisbon
2017 - 2019
Designed mobile AR try-on flows for 3 retail clients; one furniture app cut product returns from 18% to 12%.