Holden Caulfield

Senior Gameplay Programmer
holden.caulfield@example.com
Kyoto, JP · remote-friendly
holdencaulfield.example.com · @janeships

Gameplay programmer, 9 years, shipped 5 titles on console and PC. I build combat systems, character controllers, and the tooling designers use to tune them. Comfortable living in the frame budget: my systems run under 2ms on last-gen hardware.

shipped_titles

Ashen Blade II
PS5/XSX/PC · 2025 · combat lead · 4.2M copies
Ashen Blade
PS4/PC · 2022 · combat & camera · 1.8M copies
Skyward Delivery
Switch · 2020 · player controller · 92 Metacritic
Neon Drift Union
PC · 2018 · vehicle physics
Pocket Golem
iOS/Android · 2017 · everything, team of 3
?????
unannounced · in production · systems architect

experience

Senior Gameplay Programmer2021 → now
Kitsune Forge Studios, Kyoto
Gameplay Programmer2017 → 2021
Harbor Pixel, Osaka
Programmer2015 → 2017
Indie (Pocket Golem), team of 3

stack

C++17Unreal 5Unity/C#gameplay ability systems physicsanimation graphsimgui toolingperf profiling LuaJenkins/CI

education_and_talks