Gameplay programmer, 9 years, shipped 5 titles on console and PC.
I build combat systems, character controllers, and the tooling designers use to tune them.
Comfortable living in the frame budget: my systems run under 2ms on last-gen hardware.
shipped_titles
Ashen Blade II
PS5/XSX/PC · 2025 · combat lead · 4.2M copies
Ashen Blade
PS4/PC · 2022 · combat & camera · 1.8M copies
Skyward Delivery
Switch · 2020 · player controller · 92 Metacritic
Neon Drift Union
PC · 2018 · vehicle physics
Pocket Golem
iOS/Android · 2017 · everything, team of 3
?????
unannounced · in production · systems architect
experience
Senior Gameplay Programmer2021 → now
Kitsune Forge Studios, Kyoto
Own combat for the Ashen Blade series: hit detection, cancel windows, enemy AI interface; 60fps locked on all platforms
Built the designer-facing tuning tool (imgui) used daily by 14 designers; iteration time per move fell from hours to minutes
Mentor 3 programmers; run the studio's weekly engine-internals reading group
Gameplay Programmer2017 → 2021
Harbor Pixel, Osaka
Character controller and camera for Skyward Delivery; motion-sickness complaints in playtests dropped to near zero after the camera rework
Programmer2015 → 2017
Indie (Pocket Golem), team of 3
Everything from gameplay to store builds; 900k downloads